Nowadays, Jump (service) has become a topic of general interest in society. People are increasingly interested in learning more about Jump (service) and how it affects their daily lives. With the advancement of technology and globalization, Jump (service) has become more relevant in different areas, from politics to the economy, including culture and society in general. In this article, we will explore the different aspects related to Jump (service), analyzing its implications and consequences in our daily lives.
Jump was a cloud gaming service for indie developers founded by CEO Anthony Palma with early team members Russ Mester, Cade Peterson, and Sam Hain. The service launched September 19, 2017 with 63 games, after a successful closed beta running during the month of July before. Striving to be a 'Netflix for Indie Games', Jump offered a subscription-based model that provided access to a catalog of games by independent developers with little to no brand-name recognition, offering 70% of revenues to game developers. Jump offered indie games such as The End is Nigh and Ittle Dew. As of February 2019, Jump offered 120 games.
On February 14, 2020, CEO Anthony Palma announced that Jump had officially shut down.